Here is my updated game logo. I decided to change the colors completely because the colors of the previous one did not flow very well, and this logo pops out a lot more and the colors relate to Quinnipiac.
Angela Holanda's Visual Design For Games Blog
Thursday, December 12, 2013
Final Project - Updated Maze
Here is the biggest part of my final. The piece went through many stages, trying out different decals from cg textures, trying to get to the textures just right. I also updated the lighting in the maze. instead of being able to see the whole hallway, I used the burn tool to darken the hallway slowly, as if you were walking through the maze with an illuminated object.
Tuesday, November 19, 2013
WK 08 Final Prop
Here is my final prop. I used the school, but trimmed down excess parts that did not fit into the rest of the title screen.
WK 08 Large Prop Research
This is the large game prop I will be using. It is the school, or the "Quinnipiac" of the game. It is a large building that I think will make a great large prop
WK 08 Game Prop
Here is the game prop I have taken from my title screen. I used the bell because in the game, when the bell dings, all of the bobcats go into a frenzy and it is the perfect opportunity to help Boomer Q catch them. The light and dark shades of yellow show the highlights, lowlights, and shading of the bell.
WK 07 - Game Logo
This is my final logo. I decided to use bright colors, much like ones throughout the game title screen. There is a bobcat head in front of the "Q", with "BOOMER" and "BOBCAT RESCUE" surrounding it.
Tuesday, October 29, 2013
WK09 Maze Hallway
Here is my maze hallway in it's very beginning stages. I chose stone floors, as well as stone walls, with old, wooden ceilings. I still have grime, mold, and other textures and patterns to add to the floors and ceilings.
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